Town: Fitzotte

Fitzotte

Fitzotte
Example Sylvin architecture.
StateSylvanian Empire
ProvenceMagan Kingdom
Sub ProvenceJenazeso Hold
RegionTmiēovātuc Heathland
Founded1241
Community LeaderLord Caw̋ń̄ Sé̄kīsh 'Lanita Teen' Yoúnvēs Vúchī̄ Mpftó̄s Èqtêv Glkëmêpí Bull Hatfield
Area6 km2 (2 mi2)
Average Yearly Temp15°C (59°F)
Average Elevation2938 m (9639 ft)
Average Yearly Precipitation220 cm/y (86 in/y)
Population1421
Population Density236 people per km2 (710 people per mi2)
Town AuraElven High Magic
Naming
Native nameFitzotte
Pronunciation/fitzotte/
Direct Translation[Translation Unavailable]
Translation[Not Yet Translated]

Fitzotte (/fitzotte/ [Translation Unavailable]) is a subtropical Town located in Jenazeso Hold, Magan Kingdom, within the Sylvanian Empire.

The name Fitzotte is derived from the Sylvin language, as Fitzotte was founded by Caw̋ń̄ Sé̄kīsh 'Lanita Teen' Yoúnvēs Vúchī̄ Mpftó̄s Èqtêv Glkëmêpí Bull, who was culturaly Sylvin.

Climate

Fitzotte has a yearly average temperature of 15°C (59°F), with its average temperature during the summer being a cool 17°C (62°F) and its average temperature during the winter being a cool 14°C (57°F). Fitzotte receives an average of 220 cm/y (86 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Fitzotte covers an area of nearly 6 km2 (2 mi2), and an average elevation of 2938 m (9639 ft) above sea level.

Overview

Fitzotte was founded durring the early 13th century in winter of the year 1241, by Caw̋ń̄ Sé̄kīsh 'Lanita Teen' Yoúnvēs Vúchī̄ Mpftó̄s Èqtêv Glkëmêpí Bull. The establishment of the new community went well, with no major obsticles durring construction.

Fitzotte was built using the conventions of Sylvin durring the early 13th century. Naturaly, all settlmentss have their own look to them, and Fitzotte is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Fitzotte is buildings are arranged arrounded a highly ordered system of crampt flagstone streets which form triangular paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The town is the proud owner of a thick set of fortified walls fashioned from querried stone blocks. While not up to snuff for a fort or castle wall, the town's walls are naturaly much larger than those of forts or castles. Therefore, the construction such a wall is most expencive. Fitzotte's buget focused wall would serve its community well in battle in spite of looking unimpressive compared to castles and fortresses. Fitzotte's top tier civilian fortifications has sufferd soem light damage, reducing its function a little in some spots, but could almsot certainly preform as expected... Though some of the worse spots could lead to the loss of defenders lives if attackers identified the weaknesses ahead of time.

A look around Fitzotte makes it abundantly clear the town suffered something horrible some time ago. It's as if the town itself is depressed. Smiles are few, cheer is nowhere to be had. Everyone quietly goes about their daily business not looking anyone in the eye.

Civic Infrastructure

Fitzotte has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Fitzotte. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Fitzotte's parks.

Fitzotte has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Fitzotte.

Fitzotte has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Fitzotte has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Fitzotte has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Fitzotte has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Fitzotte's public wards, blessings, and other arcane systems.

Fitzotte possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Town. Fitzotte's grid is powered by a god's will and kindness.

Fitzotte's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Fitzotte has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Fitzotte's natural decorations nor waterways.

Fitzotte has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Fitzotte has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Two or more groups of citizens within Fitzotte hate each other. Their neighbors or the local law have kept things from too-overt violence, but members of the groups will constantly interfere with their rivals and cause whatever misery they can get away with. This hate may spring from recent events, or it may be an inherited spite from old wrongs.

Fitzotte's mayor's house was built using a different architectural style from the rest of the town. The style used which employed abundant symbolic geometry, using pure forms such as the circle and square, and plans are based on often symmetrical layouts featuring rectangular courtyards and halls. These structures were is decorated with carved stone or stucco reliefs and made use of colorful stone mosaics..

Due to the actions of local Kami, spring is skipped in Fitzotte.

The Deer, Ringhorn near Fitzotte are known to be almost tame, such that they can be put to domestic use.

Fitzotte's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves ritual combat to channel Enchantment energies of tier 2 via throat singing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 4
  • Farm Laborer: 8
  • Hunters: 5
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 4
  • Shepherds: 3
    • Farmland: 5740 m2
    • Cattle and Similar Creatures: 355
    • Poultry: 4263
    • Swine: 284
    • Sheep: 14
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 142

Craftsmen

  • Arms and Toolmakers: 3
  • Blacksmiths: 3
  • Bookbinders: 1
  • Buckle-makers: 2
  • Cabinetmakers: 3
  • Candlemakers: 4
  • Carpenters: 4
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 6
  • Glassworkers: 5
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Hosiery Workers: 1
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 2
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 2
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 4
  • Tailors: 8
  • Tanners: 1
  • Upholsterers: 2
  • Watchmakers: 1
  • Weavers: 4
  • Whitesmiths: 1

Merchants

  • Beer-Sellers: 1
  • Booksellers: 2
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 4
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 5
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 8
  • Barbers: 5
  • Coachmen: 2
  • Cooks: 5
  • Doctors: 3
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 5
  • Healers: 3
  • Housekeepers: 4
  • Housemaids: 8
  • House Stewards: 4
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 4
  • Nursery Maids: 2
  • Pastrycooks: 4
  • Restaurateur: 5
  • Tavern Keepers: 5

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 3
  • Long Haul Couriers: 3
  • Dockyard Workers: 2
  • Hay Merchants: 1
  • Leech Collectors: 4
  • Millers: 3
  • Miners: 2
  • Oilmen and Polishers: 2
  • Postmen: 3
  • Pure Finder: 1
  • Skinners: 4
  • Tosher: 2
  • Warehousemen: 5
  • Watercarriers: 3
  • Watermen, Bargemen, etc.: 4

Skilled Laborers

  • Accountants: 1
  • Alchemist: 2
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 2
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 1
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 2
  • Civil Clerks: 3
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 12
  • Monks, Monastic: 4
  • Monks, Civic: 4
  • Historian, Oral: 3
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 3
  • Priests: 5
  • Rangers: 1
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 4
  • Military Officers: 5

Cottage Industries

  • Brewers: 4
  • Comfort Services: 6
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 5
  • Needleworkers: 4
  • Potters: 2
  • Preserve Makers: 4
  • Quilters: 2
  • Seamsters: 7
  • Spinners: 4
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 4
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 5
  • Writers: 5

Produce Industries

  • Butter Churners: 5
  • Canners: 4
  • Cheesmakers: 5
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 2

448 of Fitzotte's population work within a Foundational Occupation.

931 of Fitzotte's population do not work in a formal occupation, but do contribute to the local economy. 42 (3%) are noncontributers.

Points of Interest

Fitzotte makes use of canals for some of its streets. Locals often fish in the canals.

POI

History

The the a javalin of Abjuration, an a javalin imbued with great amounts of Abjuration energies was created in Fitzotte by in time immemorial, reportedly some time during the early 2nd century.

History